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 Post subject: interface issues
PostPosted: Mon Nov 28, 2011 4:32 pm 
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Joined: Thu Oct 20, 2005 11:03 pm
Posts: 2385
If this is going to be a standalone game, I suggest that quite a bit of work needs to be done to make the interface more tank specific and remove the references to aircraft controls and 'wingmen' stuff.
Gameplay issues:
The offline training mission was very awkward- sometimes the click and drag stuff worked for me, sometimes it didn't until I'd hit the escape key.
The prompt to do a right click and call for an airstrike was particularly fussy in that regard.
I like some of the click and drag stuff in the tactical map. That's VERY cool.
The ability to call in airstrikes and arty is cool too.
This game has a LOT of potential.

Graphics issues:

IN the online game, I often found enemy vehicles looked like they were beyond minrender range- just a basic line and bump that didn't look at all like a vehicle and was actually hard to distinguish from the ground.
I'm playing this on a laptop with a 3400M processer quad core (AMD) and Radeon graphics card. I've got lots of RAM (4 megs maybe 6) and am in Windows 7.

finn


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